![]() ![]() For information on common Splash Screen settings, see Splash Screen. Use the Virtual Reality Splash Image setting to select a custom splash image for XR displays. Follow the instructions in Using WebGL Templates. You can specify your own template so that you can run your game in a similar environment to the finished game. More info See in Glossary including a web manifest file and service worker code. It uses certain browser features to create a user experience on par with a native application. The PWA page has a Progressive Web App A software application that’s delivered through the web.The Minimal page has only the necessary boilerplate code to run the WebGL content.The Default page is a simple white page with a loading bar on a grey canvas. ![]() Select a template to use for your WebGL Project: Set the height of the WebGL canvas element.Įnable this option to allow your content to continue to run when the canvas or the browser window loses focus. Set the width of the WebGL canvas element. Resolution section for the WebGL Player platform Resolution Setting This section allows you to customize the screen mode and default size. Note: Although the Icon panel appears on the WebGL Player settings, there are no icon settings because WebGL games don’t use icons.įor more information about WebGL Publishing Settings, see WebGL Building and Running. You can find documentation for the properties in the following sections: For a description of the general Player settings, see Player settings. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. This page details the Player settings specific to the WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. ![]()
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